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'SGW' redirects here. For the abbreviated form of the computer component, see.Cheyenne Mountain EntertainmentFireSkyReleaseCancelledMode(s)Stargate Worlds (abbreviated as SGW) was to be a (MMORPG), but it was put on hold and never released.

  1. Stargate Rpg
  2. Stargate Gate Symbols
  3. Stargate Board Game

It was developed by (CME) in association with (MGM) and would have been published by FireSky for. The game's setting was based on the series. The game was to focus on a premise set around an ancient device called the '.In 2006, both CME and MGM announced the release of a video game set in the Universe. In 2008, FireSky announced its participation in the process of releasing Stargate Worlds. On March 25, 2010, FireSky announced on their website that CME/CMG had entered.

As a result, production on the game ceased. The estimated release date was never revealed before cancellation.

The license agreement between CME and MGM expired on November 16, 2010, and the servers shut down on January 15, 2011. In 2012 it was reported that development was canceled with at least two investor lawsuits filed against the former chairman and CEO of CME, and other former executives.

Contents.Development CME and MGM announced in February 2006 that work had begun on a (MMORPG). CME released several images from Stargate Worlds in late 2006 along with announcing the use of. This was also the first public release on the Stargate Worlds computer-generated art. In November, 2006 CME announced that Stargate Worlds had moved from to enter the phase of the games development. To celebrate this, they released new images for the game. The of have been closely connected with the Stargate Worlds project including co-creator serving as a games creative consultant.

Developer in an interview said that creating a game out of the Stargate Universe was easy because of the 'breadth of content.' Development progress for the game was reported to have slowed down drastically because of the of 2007. FireSky had struck a deal with (CVG), which is a corporation leading in global relationship management. The company would provide the state-of-the-art customer support services for Stargate Worlds, to give the gamers their 'best' gaming experience 'ever'.In 2009, in an interview with, Wright said he had doubts if the game would be released at all. Marketing manager from FireSky announced that the game was still in development, even if people said otherwise.

He further stated that they were arranging deals to cover their financial responsibilities and fund the remainder of development of the video game.Registrations were accepted for a version, with participants to be drawn randomly from the pool of registrants. Registration was limited to those aged 18 and over.On February 12, 2010, CME filed for Chapter 11 bankruptcy with development on hold. The Stargate Worlds project was cancelled.Setting Stargate Worlds was based on the popular science fiction show. The game was to take place in the earlier seasons of the show, before the Atlantis expedition and before the story arc.At release, the game would have revolved around the Milky Way Galaxy during the storyline of the ongoing conflict between the and the.

Playable races were shown to include, and the. The combat was designed to incorporate some elements that are familiar to players of, with players using an array of ranged weaponry of both earth and alien origin. Combat would have emphasized tactics to defeat opponents both AI and human controlled.

The AI was being designed to provide players with a significant challenge, to the praise of many critics. Archetypes The in the game were designed to fit with the modern ranged-weapon combat system of the game. According to the developers there would be no specific healer class in the game, and all archetypes would have the ability to be a medic, although some archetypes would be better than others at healing and reviving. Specialization within the different archetypes would lead to more flexibility within a group.

A robust tech tree would make each archetype that much more customizable and replayable.The archetypes of Stargate Worlds, would according to the developers be 'flexible' in their abilities and usage. Each archetype would have three specialization trees which would define a particular play style over time, although players would be able to mix and match skills from these. No end game would need a particular class to be successful.With the game unreleased, major development was still being worked on with different archetypes that would be a subject to change. Both the scientist and the archaeologist would have specialized in non-combat gameplay with various types of puzzles to solve and gain access to new advances. In addition, there were likely to be quests specifically for those and other archetypes. Each archetype would have its own starting area.

In addition to learning how to play the archetype, this starting zone would also give the player a backstory that comes from the of. Archaeologists ( archetype) would specialize in ancient cultures and languages. They would be able to 'blend in with the locals' to gather intelligence or ambush the enemy. This 'blending in' uses Asgard holographic technology to assume the appearance of others. It was assumed that the archaeologist would also be able to engage in diplomacy, something discussed by the developers previously. Archaeologists could also be quite adept in aggro management, perhaps by being superb negotiators or good at hiding, making them good solo characters, in addition to their ability to solve puzzles.

Asgard would be physically frail, but would be masters of technology and would have a strong science ability. They depend on clone technology to survive and thrive. By calling upon different types of drones to attack, defend, heal, or analyze, the Asgard would be a true jack-of-all-trades.

When faced with dire circumstances, the Asgard could also bring in their mighty starships to devastate the enemy with orbital bombardments in the form of a special attack. By being able to fit into a number of different roles, it was assumed the Asgard would choose their 'class' by specializing in a different type of drone technology. The Asgard would be a faction-specific class, thus there would not be any 'evil' Asgard until the Atlantis Expansion was released.

Goa'uld would gain much of their power from their servants. With the ability to command several different types of minions, the Goa'uld could become almost as versatile as the Asgard. These minions would include Jaffa and possibly human servants. In addition to their minions, Goa'ulds also have access to poisons that can be used to cripple enemies. They can also specialize in Ashrak technologies, such as phase cloaking, becoming masters of stealthy attacks. As the evil counterparts to the Asgard, the Goa'uld may be able to call in their Ha'tak bombers to bombard the enemy as a special attack.

The Goa'uld character would be the symbiote and would at times and at a 'cost' be able to choose to enter a new host. However player Goa'uld would not be able to take over other players' hosts. Jaffa ( archetype) in the game were much like the Jaffa in the.

In addition to its devastating ranged attack, the Jaffa staff weapon could also be used in melee combat. Displaying solidarity and teamwork, Jaffa could use their oaths to strengthen their allies, especially other Jaffa. With their physical strength, Jaffa were assumed to be highly resistant to special attacks and could continue fighting even when injured. Scientists ( archetype) would be a combination of pure scientist and engineer. Scientists could specialize in analyzing, repairing, and using technologies. They could also use new technologies to craft personal upgrades.

Their battlefield utility came from the ability to construct devices such as gun turrets, shields, and target inhibitors. They could also specialize in healing and resurrection technology. Like the archaeologist, the scientist could also solve puzzles, but of a technological nature. These puzzles would be in the form of minigames.

Soldiers ( archetype) is valuable for protection when stepping through the stargate. With the ability to specialize in a variety of weapons, including grenades, automatic weapons, machine guns, mortars, and rocket launchers, their job was to unleash firepower on enemies.

With additional training, they could also learn basic healing, how to use alien weaponry, and lead teams. Commando class would give up access to the variety of weapons a soldier class uses, a commando class gaining access to stealth, demolitions, and the sniper rifle. The commando could disrupt, confuse, and neutralize enemies. In addition to ability with stealth, commandos would also have technology to detect stealthed enemies. The commando would be at least one of the archetypes able to deploy and detect traps.Appearances in other media Footage from the game was used in the opening sequence of the 2008 film.References. Stargate Worlds.

September 9, 2008. Archived from on July 19, 2009. Retrieved 2009-05-25. Business Wire.

April 17, 2008. Retrieved 2009-05-26.

Stargate Worlds. March 25, 2010. Archived from on March 29, 2010.

Galaxy gate stargate game download

Retrieved 2010-03-25. Stargate Worlds. October 20, 2008. Archived from on April 26, 2009. Retrieved 2009-05-25. J.

Craig Anderson (May 12, 2012). Retrieved 2013-02-25. Sumner, Darren (February 1, 2006). Archived from on June 16, 2011.

Retrieved 2009-05-25. Sumner, Darren (September 13, 2006). Archived from on October 19, 2008. Retrieved 2009-05-25. November 11, 2006.

Gate

Archived from on November 5, 2009. Retrieved 2009-05-25. ^ Read, David (April 7, 2009). Stargate Worlds.

Archived from on June 11, 2009. Retrieved 2009-05-25. Dolgin, Livi (July 5, 2006). Archived from on April 14, 2009. Retrieved 2009-05-25.

Business Wire. November 6, 2008. Retrieved 2009-05-26. Onyett, Charles (April 9, 2009). Retrieved 2009-05-25. Read, David (April 30, 2008). Archived from on September 12, 2009.

Retrieved 2009-05-25. Stargateworlds forum. Archived from on 2010-08-22. Retrieved 2009-08-06. Balentine, Kevin (October 30, 2007).

Stargate Worlds. Archived from on July 20, 2009. Retrieved 2010-10-05. Staff (January 4, 2008). Archived from on January 23, 2013.

Retrieved 2009-05-25. ^.

Virgin Worlds. March 22, 2007. Retrieved 2009-05-25. ^ Ethec (January 31, 2007). Ten Ton Hammer. Archived from on February 27, 2012.

Retrieved 2009-05-25. Miller, Jay 'AiuaX' (May 22, 2006). Retrieved 2009-05-25. Marce, Xaviar (October 2, 2007). Retrieved 2009-05-24. Stargate Worlds.

August 22, 2007. Archived from on July 20, 2009.

Retrieved 2009-05-24. Ophelea (October 18, 2006). Archived from on April 21, 2009. Retrieved 2009-05-24. ^ Jeff 'Ethec' (April 29, 2006).

Ten Ton Hammer. Archived from on February 27, 2012. Retrieved 2009-05-24. Genender, Laura (November 9, 2007). Retrieved 2009-05-24. Balentine, Kevin (February 15, 2006).

Archived from on December 22, 2008. Retrieved 2009-05-25. An Audio Podcast: 2007-12-16 at the – June 29, 2007External links. at.

' That is how we're supposed to travel light years across the galaxy to other planets.' ―Stargates, also called Astria Porta in and Chappa'ai in, as well as various other names across the universe, are a series of devices built by the which create, allowing for near-instantaneous transportation between two distant points in space.

The Stargates are often considered to be the Ancients' greatest creation and thus, the Ancients are often referred to as the Gate Builders. The Ancients, the, the with the help of the, and the are the only known races capable of constructing Stargates.The original Stargate design was created by an named, from an idea he formulated the night before the Alterans left their for the. However, it is unknown if he actually established the first of the. They are among the oldest examples of found in the Milky Way galaxy; the Stargate found in on has been estimated to be over 50 million years old, while the Stargates used in the ' mission' are even older. ' If that's what you want to call it, Ring of the Gods is good.'

―Astria Porta in Ancient alphabet.Chappa'ai in.The placed Stargates on thousands of worlds across several galaxies. They have long since reached, but the network remains accessible to any with the knowledge of how it works, and continues to be a convenient form of travel for many races. Some races, such as the, grew their ways of life around the gates, which became integral to the functioning of their culture.In turn, most races developed their own names for the Stargates. The Ancients called them 'Astria Porta'. The word 'Stargate' is a calque of the word 'Chappa'ai' (𓋴𓇼𓃀𓊀 𓈖𓏥𓋴𓃀𓅃𓇼𓇳𓏥𓆑), courtesy of a direct translation by, and 'Chappa'ai' is itself a calque of 'Astria Porta'. The call their Stargate 'the annulus,' which means ring in Latin. In the, villagers know them as Rings of the Ancestors and variations thereof.

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They are also commonly referred to as simply 'the ring' or 'the gate'. The call it the Portal. The inhabitants of M7G-677 call it the Wraith Well. (: ')Although Stargates are present on many planets, most of the races which use them are relatively primitive, and view the technology as divine in nature, as evidenced by such names as 'Ring of the Gods' and 'Circle of Darkness'. In many cases the references to gods or evil in the names come from the, or in the, legends of the Ancients or their present use by the Wraith. (: ', ', ')Technical specifications.

' Kind of a ring thing, comes with a dialer, you hit the symbols, it spins around and lights come on, it kind of flushes sideways.' ―' original plans for the first Stargate.The Stargate creates a stable, artificial between itself and another Stargate, allowing near-instantaneous travel from the dialing gate to the destination gate, but not vice versa.

When a given address is inputted, the dialing gate connects to the receiving gate over a subspace link and quickly exchanges precise locational details, then establishes a stable wormhole between them. When activated, a Stargate produces a violent burst of energy known as an or 'kawoosh'. This is due to the large amount of energy needed to form a stable wormhole, while keeping one open is much less power-intensive. This event will destroy any matter it comes into contact with; however, if the is blocked to within a few microns, the vortex will be suppressed. Technologies such as the on 's Stargate can achieve this. The vortex settles into the event horizon, nicknamed the puddle for its liquid appearance. Travelers enter through the event horizon, which dematerializes them for transport through the wormhole, to be reassembled on the other side.

The Stargate will remain open so long as matter or energy continues to pass through it, to a maximum of 38 minutes. Beyond this point, massive amounts of power are needed to sustain a wormhole, which ordinary sources cannot provide.A in the.Travel through a Stargate is strictly one-way: from the dialing gate to the receiving gate. This is not a limitation of the wormhole, but of the technology; wormholes will transmit anything that enters them, but no solid matter could survive the process. Thus, each gate in the pair takes on a specific role: the dialing gate converts the traveler into its most basic components (sub-atomic particles) and transmits it, while the receiving gate reassembles the transmitted matter back into its original form. Doing the reverse is not only fatal for the traveler, but would just result in the dialing gate deconstructing the object upon arrival, converting it into energy much like the process of ascension. It was stated that the traveller would be very cold and covered with some frost when arriving through another gate, although this was apparently ignored/discarded shortly thereafter. It is unknown what would happen if someone entered the dialing Stargate via the 'back' (the opposite side of the gate from the one that generates the 'kawoosh') rather than the 'front' (the side generating the 'kawoosh'); apparently knew someone who attempted that on one occasion, but only stated that the man's subsequent death was 'most unpleasant', although further details are unknown.

(: ', ')The Stargate is an enormous superconductor composed almost entirely of, and is capable of harnessing power from virtually any source, though some sources are apparently inferior to others. Its design renders it incredibly durable; direct meteor impacts have failed to destroy a gate, and they have also survived within a crashing vessel unharmed. The naquadah construction of a Stargate allows it to hold many times the necessary amount of power for a wormhole to form, but it does have a limit. Surpassing this limit will create an explosion of considerable size, enough to potentially kill all life on a planet the size of Earth. (: ', ')Most Stargate require six (points in space) and a in order to connect.Though Stargates vary in design, they share several common elements.

First, all Stargates have a group of spaced around the inner ring (39 for gates, 36 for and -style gates) and nine spaced equally around the outer edge. The glyphs on Milky Way and Pegasus gates represent, while Destiny-style gates use a collection of abstract symbols for lack of consistent stellar landmarks.

These two features are used as a coordinate system for the gate to target and form a connection with another gate; each chevron is locked to a specific glyph, thereby allowing the gate to connect to another. This is known as an for a gate; gate addresses are described in terms of how many chevrons are needed to dial them, seven at the least and nine at the most.For a standard seven-chevron address, the first six glyphs represent points in space, forming three-dimensional coordinates. The seventh represents the, a glyph which is unique to each gate. For Stargates to access a destination outside of their galaxy, eight chevrons are used; the first six target a destination as normal, while a seventh glyph prior to the point of origin adds a distance calculation to the address, targeting a gate outside the galaxy as opposed to a local one.

A nine-chevron address is more of a code than a location, and this allows connection to specific Stargates - regardless of their location. So far, the only two known nine-chevron address connect to the ship, and from Destiny to, but it is possible that more of these addresses exist. (: ', ',: ',: ', ')The Stargates within a galaxy are linked to each other in a, usually by means of a (DHD for short). This network automatically compensates for, allowing every gate with a functioning DHD to properly connect to other gates. In the absence of this, the gate will either fail to connect entirely or roughly eject the passengers due to unexpected deviations in the position of the gate.

Known networks include those in the, the (through which Priors were sent to the Milky Way), as well as the more primitive gate networks set up by the. (: ', ',: ',: ')Stargate networks Early gates.

' Rush figures that this gate predates all the others we know of, like a prototype.' ―A first-generation Stargate.The Stargate on the, and by extension those constructed by, are suspected to be a prototype version on which all future gates are based. Stargate do not represent local constellations as the later models do, since they are used in many different galaxies.

The glyphs are also separated, as opposed to the and the gates, where they are on an inner ring. The are also different; the triangular part of the chevrons is smaller and more angular at the ends, and the three lines on either side of the triangle are more distinct as individual lights.

The chevrons also stay lit constantly, with the glyphs themselves lighting up to indicate a lock. Unlike later gates, the platform in which these stargates are built is a part of the mechanism, and the entire Stargate spins when dialing, and locks its glyphs by moving them to the topmost position. The gate rotates clockwise for the first glyph, then changes direction for the next, alternating until the is locked. Planetary gate bases possess a large ramp, with lights on either side that activate whenever the gate is active, marking the path to the event horizon. Planetary gates and the one in Destiny have a chevron in front of the gate that lights up when the gate is active.The Stargate aboard with the lit.Destiny's specific gate has its own unique features. An orb-shaped that hangs above the gate lights up in tandem with the locking glyphs, and once the wormhole forms it stays lit along with a final chevron in the floor. When the wormhole disengages, a short blast of CO 2 is emitted from vents on either side of the gate.

This appears to be superfluous, given that planetary gates have no such attachments. (: ', ')Most likely because Destiny-style Stargates do not have an external power source, they have a limited range. Unlike Milky Way or Pegasus gates, Destiny-style Stargates cannot normally dial every gate in the galaxy, but instead can only dial gates in relatively close proximity.

Still, if provided enough power, such as when connected to the ship's power source, the Stargate on board Destiny is capable of dialing Earth. This indicates that the range limitation is more of an efficiency issue, with either the older gates or their power source, rather than a physical limitation.The gate on Destiny is reached from other galaxies through the use of the ninth chevron, the function of which was unknown until Destiny's address was discovered in the in; otherwise, it is reachable through a normal seven-chevron address. However, they were unable to make a connection from the Milky Way until discovered that the address, unlike normal addresses, is actually a code requiring nine specific symbols, rather than a set of coordinates and a point of origin. Due to how far Destiny is from the Milky Way, the power required to dial Destiny is immense, more than a single or even several could provide.

The SGC tapped the core of an -type planet for this purpose. Dialing the address causes Destiny to drop out of to accept the connection. On the other hand, other Destiny-style Stargates are unable to dial Destiny while it is in FTL, which may be due to their older design, or indicate that the nine chevron address also functions as an override code of a sort. (: ', ', ')Seed networkAn active first-generation Stargate.The network formed by prototype Stargates functions differently than the full-fledged networks in the Milky Way and Pegasus galaxies. The Stargates are seeded in a relatively straight line, from one end of a galaxy to the other, leaving a course for Destiny to follow. Over extended periods, these will drift out of alignment due to stellar motions.

Destiny is either close enough behind the seed ships that the line is still straight when it passes through a seeded galaxy or the Ancients compensated for stellar drift and sent the seed ships to planets that would eventually be along the corridor by the time Destiny passes through.These Stargates communicate with each other constantly and update their positions via short-range subspace transmitters, and then link up with Destiny once it comes into range. Because of the limited dialing range of the prototype Stargates, Destiny usually drops out of FTL near the area it wishes to dial, connecting to a few Stargates at a time. Though far away gates are normally out of range, any other gate in the chain within a single galaxy can be reached by leapfrogging through the gates in-between, though intergalactic dialing is not possible from a normal gate. However if Destiny has left a galaxy, a connection can still be made from a gate at the periphery of a galaxy, provided the ship is still in range and has dropped out of FTL.The prototype network has no local; instead, it links up with Destiny and other compatible devices, transmitting the relevant addresses within range for use by the crew. For planetary dialing, Destiny has numerous, multi-purpose devices which serve as hand-held DHDs among other things. Manual dialing has never been attempted, so it is unclear if the prototype Stargates can be dialed in this manner - the crew of Destiny does not appear to be aware of any such function.

However, given that the gates spin, just like Milky Way gates, it is likely that this is possible, as the ancients explicitly removed the ability of the gates to spin when they wanted to lock out this dialing method.It's possible that these Stargates are made up of materials other than. The materials appear to be weaker as a single shot from a was capable of destroying a large segment of the Stargate. Normally a Stargate would be capable of absorbing large amounts of energy, and this is the only time partial destruction of a gate has been confirmed. (: ')Milky Way gatesThe second-generation, Milky Way-style Stargate on.Milky Way Stargates are the second known model of Stargate designed by the. They are 6.7 meters in diameter and weigh roughly 29 metric tons.

They are dark gray in appearance with red-orange colored chevrons. The triangular lower half of the Stargate's top chevron extends and retracts while locking a symbol. The glyphs are built into an inner ring. Most of the gates are built into a stone platform with a stairway for easy access.

Those that aren't have often been moved from where they were first found. (: ')The inner ring spins while dialing and can be moved, with some difficulty, by hand to dial the gate in the absence of external controls, if enough power is provided to unlock the ring. The used by essentially employs this method to dial the gate; the system instructs the motors inside the gate to move the ring to the relevant position. A bypasses the need for the inner ring to spin, simply allowing the user to enter the relevant address.

The gate on the Asgard homeworld in the appears to be of the same model as the Milky Way; it may have been gifted to the Asgard or brought there from the Milky Way by them to give them access to the gate network. (: ')Pegasus gatesAn active third-generation Pegasus-style Stargate.Stargates are the latest model of Stargate and are quite different from their counterparts, much like digital versions to the Milky Way's analog versions.

They are primarily silver in appearance, with a blue inner ring and blue chevrons (larger than those of a Milky Way Stargate). They possess no moving parts; instead, each glyph lights up in a circular pattern, staying lit when locked. Unlike Milky Way Stargates, Pegasus Stargates are not built into a platform but are instead just buried in the ground at about the same level.Because they have no moving parts, Pegasus Stargates cannot be manually dialed. Pegasus Stargates also have a security feature which renders them incapable of dialing intergalactic addresses without the use of a installed on. This crystal can be removed and installed on other if necessary.

Due to their newer design, Pegasus Stargates also automatically become the dominant gate if placed in the same region as an older model, which caused some problems on the until developed a bypass. (: ')Pegasus also has the unique use of ', Stargates which have been placed in orbit above a planet, rather than on the surface. Spacegates have no local DHD, and thus must be dialed remotely by a craft equipped with one, such as. They are powered by three that also serve as stabilizers, keeping the gate in orbit and correcting for sudden impacts. Because of this, the residents of the Pegasus Galaxy consider randomly dialing a gate to be suicidal, and will do so only if given no other option.

Thus, despite gate travel having long been a part of their civilization, travel has been restricted to historically known addresses for all of their recorded history.Complexities of function Matter transmission. ' We're going to be demolecularized, transmitted over two thousand light years through subspace, and then, uh, rematerialized on the other side.' ―A produced by a Milky Way-style Stargate.Matter transmission is a three-step process: dematerialization, transmission, and reintegration. When an object passes through the, it is dematerialized and held in a 'hyperspatial '. The event horizon will only dematerialize objects in discrete units (one person, one ship, etc.), so any object which has not fully entered the event horizon can be removed without trouble. The gate does not begin transmitting an object until it has entirely passed through the event horizon.

This ensures that only complete objects are transferred. In the case of larger objects such as, the vessel itself counts as a complete object of higher priority than its smaller occupants, preventing transmission until the entire vessel has entered the event horizon. This applies to both the dialing and receiving gates. (: ', ',: ')Once an object is dematerialized, it is transmitted in the form of energy to the destination gate. Power is supplied by the dialing gate.

If the power supply is interrupted the wormhole can disconnect prematurely, which may prevent the energy from being reassembled into the original object, or simply release the energy in its original form of matter (but in the form of atomic scale dust) into space well short of its destination. In cases where the power from the transmitting gate terminates and the receiving gate has a complete object in the buffer and a DHD, the DHD of the receiving gate will provide the power necessary to rematerialize the object prior to the gate shutting down.

If there is any matter in the buffer on either side when the wormhole shuts down, it is stored until the next use, at which point the buffer is erased. (: ', ',: ')The event horizon on the receiving gate rematerializes the transmitted matter. The matter is first stored in the buffer to make sure the entire object has been retrieved, after which it is reassembled. Each time the gate is activated the buffer is wiped clean to receive new information, preventing any possible overlap that could be dangerous to reintegration. If the of a connected is removed then an event horizon will form without establishing a wormhole, allowing any memory stored in the Stargate to be reintegrated.

(: ')Several facets of the Stargate are necessary for it to function as a useful personnel transporter. Matter emerging from a Stargate retains any kinetic energy it had while entering; a person running into one Stargate will hit the ground running upon emerging from another, and weapons fired into the gate will retain their harmful properties on the other side. (: ')The event horizon is able to determine the difference between passive and active contact of nearby matter in order to prevent unwanted transmission. This process keeps things such as air and water, which naturally exert pressure on their surroundings, from passing through the gate while allowing people and anything deliberately sent through the gate to pass freely.

In one case, water that mostly submerged a gate (but did not completely cover it) applied constant pressure to the event horizon and to Atlantis' Stargate shield, keeping the wormhole active for the maximum amount of time. In another instance, the gate is knocked over into a pool of lava, and the lava appears to briefly enter the event horizon before the gate shuts down. (: ',: ', ')Gate obstruction.

' We have in place an impenetrable shield called an iris.' ―Earth's Milky Way Stargate with its closed.A is prevented from forming if a significant obstruction is present inside the Stargate's ring. Consequently, it is fairly common for Stargates to be semi- or permanently sealed by burying them.Another means of controlling travel through a Stargate is by placing a barrier a minuscule distance (less than three micrometers) from the event horizon, which allows the wormhole to form but prevents the reconstitution of matter upon arrival through the gate. In other words, a connection can be made but any matter trying to exit the gate will not regain its original structure, and hence will be annihilated.

Stargate Gate Symbols

The on the Stargate and the on the Stargate perform this function, and have been seen to be used as an effective defensive precaution, while still allowing radio communication through the open wormhole. The have also been seen to utilize shields to create the same effect, though their shields typically cover the entire gate, rather than blocking the event horizon itself.Iris-type barriers also suppress the formation of an unstable vortex by not allowing the matter to form. Such barriers, however, are not the only way to prevent the vortex. Several races, including the and the, have demonstrated the ability to open a wormhole without the vortex forming, presumably through a more efficient form of energy transmission. (: ', ')Power source. ' The Stargate just got a huge power boost. It's drawing ten times more power than normal.'

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―Power is always required to establish an outgoing wormhole, and is usually supplied wirelessly by a, but any Stargate can receive a wormhole whether it has a power supply or not; the dialing gate is the one that supplies power to both. In a few cases, Stargates have been dialed 'manually' when more sophisticated means were not available.

This was accomplished by providing sufficient raw power to the gate and then rotating the symbol ring by hand to lock each chevron. Power can be fed directly into the that comprises the gate; power harnessed from strikes has been shown to be sufficient for several seconds of transmission. Stargates also possess the means to harness the energy of nearby (in relative terms) quantum singularities, though it is unknown what methods it uses to accomplish this. The Stargate that establishes an outgoing wormhole determines how long the wormhole is held open, and can generally close the wormhole 'at will'. Under some conditions, a gate only needs enough power to connect briefly, then the receiving gate can provide enough power to maintain the connection. The same is true if the outgoing gate loses power while transmitting; if the incoming gate has a DHD, it will take over powering the gate until reintegration is complete. (: ', ',: ')Secondary StargatesIf a planet possesses a second Stargate, the second gate is normally inactive, with the primary Stargate, defined by the presence of a functioning, receiving all incoming wormholes.

If a Stargate experiences a power surge while an outgoing wormhole is open, the other end of the wormhole has been observed to ' to the next closest gate in the network. The effect can also be used as a defensive measure or to close a connection with the receiving Stargate. In the case of a planet with two gates, the closest is the inactive secondary gate.

This scenario resulted in the discovery of the in. (: ', ', ', ')in.The Antarctic gate was later revealed to have originally been the primary Stargate on Earth, built by the. The, found in and originally used in, was brought to Earth, by, from another planet. Since Stargate addresses correspond to planetary locations and not individual gates, the new gate inherited the same address as the one in Antarctica. Because the Antarctic gate had been abandoned millennia earlier by the Ancients and the DHD had become inactive and disconnected, Ra's gate became the primary as it had a DHD with it.

(: ') However, the Goa'uld were aware of the second gate, though possibly not its location, as evidenced when they demanded the surrender of both gates during negotiations for Earth's inclusion in the. (:)It has been revealed that the Stargates of the superseded the older, more outdated Stargates, such as the one on. Earth was unable to dial out from when the was in orbit with its own Pegasus Stargate; the programming of the newer gates force it to take precedence over incoming wormholes to the older outdated Stargates, and thus disabled the Earth gate at the SGC from dialing out. A similar situation was encountered at the with the Milky Way and the Pegasus gates.

(: ')Durability and susceptibility.